If like us, you are excited by games and are fascinated by how they are made; and if you want to develop your skills and turn your ideas into games, you will enjoy our course. We will introduce you to all the main processes involved in the design and making of computer games. What makes our course special is that it covers both the artist side as well as the technical side of computer games. You will be involved from the initial idea generation to making the final game while working individually or as part of a team.
The focus of the course is on creativity, innovation, ideas generation, drawing and design as well as critical thinking, problem solving and passion for games. Yes, you will use a variety of specialist and industry-standard software packages; yes, you will do some coding; yes, you will learn about the gaming hardware; but all because you want to bring your creative game ideas to life. In this course, there is a fine balance between theory and practice on the one hand and design and making on the other.
You will study theories of game design, research and ideas generation, concept design, level design & development, character design, 3D modelling & texturing, environmental design, audio design for games, animation and interaction design through visual and nonvisual coding. You will have the opportunity to experiment with Virtual Reality and motion capture technology as part of your projects. Throughout your study, we will encourage you to develop the ability to be reflective and critical about the game industry and about your own work. We will prepare and support you for getting a job in the industry and self-employment.
You will be guided and supported by a friendly and highly experienced professional educators. We have a track record of high student satisfaction rate about their teaching and learning experience on our course. We will treat you with care and respect while giving you the individualised attention and support that you need. We always see you as a student not a ‘customer’.
The industry needs more female game designers. We are therefore actively encouraging and supporting applications from female candidates with suitable art and design and other creative backgrounds.
As a full-time student you will be studying three modules per semester which requires about 12 hours of attendance per week. The rest of the learning will be self-directed outside the formal sessions. You will study in well-equipped studios. The studios are accessible from 8 am to 8 pm. There are no formal exams and all assignments are based on briefs and assessed by coursework. You can always book a session with your tutors for a one to one meeting to discuss your progress and get individualized support.
Students who join our course come from various academic backgrounds. So, in the first year we introduce everyone to the fundamentals of game design and gradually build on that foundation in years two and three.
In Year 1 you will study the theory of game design and are introduced to the process and strategies involved. You will also study digital arts, level design, 3D modelling and interaction design through code.
In Year 2 you will build on the previous year and explore the world of serious games and game ethics and deign and present your own serious game. You will also study game audio which involves recording and editing your own sounds for games; will get involved in team production of a game and take a specific role within that team; improve your level design skills by designing and developing a more indicative game level using visual coding; and study 3D production through animation and modelling.
In Year 3 you have a lot of space and freedom to focus on your chosen areas of game design by negotiating the content of your various projects with your tutors. You will work on your final major project of your choice throughout the year. At the same time you will be working on a client-based brief for a game and also choose an area to experiment with, this should be an area that you like and want to know more about. You can link your experimentation with your final major project. You will work on designing a game, usually as a member of a team and will be introduced to how to prepare for the world of work, this will include preparing a professional portfolio ready for taking to your interviews.
Modules and Assessment
All assessment on this course is based on coursework. There are no exams. You will be given an assignment brief at the beginning of the module. The assignment brief explains in detail what you are required to do, what you need to submit and when the deadline is. It also explains the criteria used to assess the assignment.
You will enjoy a high level of individualised support from the University’s Student Enabling Centre depending on your specialised educational needs.
The people who will teach, guide and support you on this course are highly experienced professional educators. They have been involved in university teaching and research for a long time. They come from diverse backgrounds and all of them are Fellows of Higher Education Academy in the UK.
Dr. Faramarz Amiri: is the course leader and a professional educator with backgrounds is Computer Science, Sociology, Psychology, Linguistics and interactive media. He teaches various modules including those related to coding/programming, serious game design and game ethics. He also supervises the experimentations and final year projects
Brian Cattell: has various backgrounds in fine art and interactive media design. He teaches the areas related to 3D art, video game asset generation, digital sculpting, level design and 3D modelling & texturing. Likes to play Total Snooker and Marble Legends.
Dr. Jim Davis: Jim has worked as an art director and studio manager, multimedia producer, learning materials and communication consultant and freelance filmmaker. He also has substantial experience of designing, managing and delivering corporate training and further and higher education. He teaches sound design for games and the creation of immersive game environments.
Paul Hale: Paul Hale is a professional graphic, multimedia and sound designer. He teaches many subjects including historical and contextual side of games, digital painting, character and interface design, mobile device development and careers planning. He is constantly looking forwards to the next Steam sale.
Emily Mantell: is a professional illustrator, modeller and animator. She is a course leader for the Animation course and works with game design students in some modules related to animation and modelling.
You can get some idea of our students’ views in the following link:
This course prepares you for a variety of roles within the game design industry. For example you can work as a game designer, 3D modeller, level designer, digital artist, art director and project manager. You can also use your skills in other related areas such as digital entertainment, broadcasting, media, advertising and education.
You will develop a full understanding of Games Design as an industry, the practices involved in designing and making games as well as the place of games design within global culture. You will understand your own role within the game design industry and will be able to adapt to new, unfamiliar situations and ways of working. You will have a wide range of software skills which will enable you to bring your game ideas into life.
You will be able to generate new ideas, take creative risks through experimentations with emerging and established technologies. You will communicate successfully with your audience and work effectively with a range of people and external and professional agencies.
You will develop the necessary skills for the professional employment or self-employment. You will be able to set goals, manage your own time and work effectively as a member of a team or individually.
Applicants will also be required to provide satisfactory reference. Those meeting the entry requirements may be shortlisted for a Portfolio Review.
Students must have studied a minimum of two years post GCSE level. However, it is expected that some applicants will be mature students with work experience, who wish to further their career development. These applicants will be processed through standard procedures, which may involve an interview as part of the process. Please see http://wlv.ac.uk/mature for further information.
Applicants who do not meet the entry requirements may be offered an alternative course.
2015/6 fees for this course have not yet been agreed. Please contact for further information.
The University also offers a range of Bursaries and Scholarships in addition to other financial support packages
These fees are applicable for new entrants in 2018/9. If you have any queries regarding the fees listed please contact
These fees are for the current academic year only. Any subsequent years may be subject to an annual increase, usually in line with inflation.